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執筆者の写真shirousaginoel

AW01 Head Manual (E)

更新日:2023年2月19日

日本語マニュアルはこちら


■ About Bakes on Mesh

 BoM (Bakes on Mesh) is a new avatar texture workflow introduced by Linden Lab in 2019.

 The bones are fortified by Fitted Mesh and Bento, but this is the first time that the

 avatar-mounted texture workflow has changed since the introduction of the mesh.

 BoM does not require a mesh layer for makeup, so it is also effective in reducing the load.

 In addition, the texture of 1024 pixels is displayed as it is.

 * Eye texture size is limited to 512 pixels.

  The change of makeup does not require appliers and is done by tattoo layer.


 BoM supports the parts (head and eyes) prepared as SL system avatars, but does not  

 support other parts. Therefore, in this product, the method of changing the texture differs  between the BoM-adapted part (head and eyes) and other parts.


■ Package Contents

・ S @ R BoM Head w001

・ S @ R BoM Eye

・ S @ R Teeth

・ S @ R Setting HUD

・ S @ R Animation HUD

・ S @ R Face Light

・ Facial expression gestures


■ About HUD

 Two kinds of HUD are enclosed with this product.

1. Animation HUD

 Contains functions that are used relatively frequently, such as facial expression animation.

2. Setting HUD

 Features that you don't use often, such as customizing your avatar.

■ HUD movement

 The maximized HUD can be moved anywhere on the screen with the left mouse button.  Please use it by moving it out of the way.


■ About update

 When we update the product, we will send you the updated product. If you do not receive  the updated product, or if the product is damaged. You can receive the updated product  by touching the update terminal vendor of the shop.


■ Notes on installation

・ Check if your viewer supports BoM.

・ If you are wearing an alpha layer to cover the head and eyes of the system avatar,

  remove it.


■ How to change skin

 Skin changes are made using skin layers. This is the same as changing the system

 avatar's skin

 This product also includes multiple DEMO skin layers. Double-click the skin layer from the

 inventory and try the skin change method.

 * Product skin is not included in this product. Please purchase separately.

■ How to change eye texture

 Use the eye layer to change the eye texture. This method is the same as changing the

 system avatar's eye texture. This product includes multiple eye layers for demonstration.

 Double click on the pupil layer from the inventory to see how to change the eye texture.

 * Product version of eye layer is not included in this product. Please purchase separately.

■ How to change makeup

 Use the tattoo layer to add or change makeup. This method is the same as the system

 avatar makeup method. This product includes several demo tattoo layers.

 Double click on any tattoo layer from your inventory and try out the makeup changes.

 * This product does not include the commercial version of the makeup layer.

  Please purchase separately.

■ About the color addition function of the tattoo layer

 When the tattoo layer enters edit mode, you can change the hierarchical relationship of

 the layers. This relationship directly affects the texture display.

 By clicking the spanner mark on the right end, you can enter the detailed editing mode

 and use the function to add color.

 Please enjoy various makeup using this function.

[High resolution (HD) Eyebrows]

 HD Eyebrow allows you to use a higher resolution eyebrow texture than the tattoo layer.


[HD Eyebrows may disappear when wearing hair]

 HD eyebrows use transparent textures, which may cause transparent interference with

 some hair. In that case, turn off the HD eyebrows and use the eyebrows on the tattoo

 layer.


[About HD eyebrow editing function]

 To edit the system avatar's eyebrows, go to Appearance Editing Hair.

 For HD eyebrows, in addition to the system avatar's eyebrow editing function,

 you can also edit the position, scale, and angle of the eyebrow texture from the HUD.

[About eyebrow color addition function]

 HD eyebrows can be colored with the TINT button on the HUD.

For tattoo layer eyebrows,you can add color from the tattoo layer TINT button.

 * When using dark eyebrows, the effect may not be displayed even if you use the color  

  addition function.


■ Eye direction

 

【Permanent eye direction correction】

 If you want to change the direction of your avatar's eyes, you can adjust it from Setting

 HUD> Skin / Teeth / Ears / Eyes / Lashes tab> EYS> TEXTURE OFFSET.

 Please move the displayed eye up, down, left and right. Your avatar's eyes will follow it. To  reset, press the RESET button.

[Temporary eye direction correction]

 If you want to change your gaze temporarily for taking screenshots etc., please adjust

 Animation HUD> Eyes. Press the RELEASE button to restore.

■ About tears

 When you press the Tears button on the Animation HUD> Animation tab, tears flow.

 To stop, press the same button.


■ Eyebrow length, transparency and color

 These can be adjusted from Setting HUD> Skin / Teeth / Ears / Eyes / Lashes tab.

 * When using dark eyelashes, the effect may not appear even if you use the color addition   function.


■ Reset to factory default

  Press the “Return button” to return the individual settings to the factory settings.

■ About Facial expression gestures

  The animation applied to this gesture is the same as the animation set in the

  Expression tab of the Animation HUD. Since it is set to be editable,

  please use it to customize the trigger etc. to your liking.


■ Setting HUD button


● SKIN TINT >>> Add skin color


● SKIN SHINE >>> Skin shine


● TEETH SHINE >>> Shine of teeth


● EARS ANGLE >>> Ear angle


● UPPERLASHES 、 LOWERLASHES

TINT >>> Add color

LENGTH >>> Change length

TRANSPARENCY >>> Transparency change


● EYES

SIZE >>> size of iris

GLOSSINESS >>> Eye brightness

INTENSITY >>> INTENSITY

EYEBALL SHADOW >>> The darkness of the eyelids falling on the white eyes

TEXTURE OFFSET >>> Permanent eye direction


● LACRIMAL CARUNCLE COLOR >>> Color of the inner part of the eye (inner eye angle)


● SHOW / HIDE

Scalp >>> back of head (display / non-display)

Right Ear >>> Right ear (display / non-display)

Left Ear >>> Left ear (display / non-display)


● HD EYEBROWS

A / B / C / D >>> Select the type of HD eyebrows

TRANSPARENCY >>> Transparency

TINT >>> Add color

Position >>> Position of eyebrows

Scale >>> Aspect ratio of eyebrows

Angle >>> Angle of eyebrows

RESET >>> Reset first


● Movie Manual >>> Link to the video manual of Youtube


● Q & A Manual >>> HP Q & A, link to manual


● Reset To Default >>> Reset everything to default


● Applier name display of current texture

Indication of which applier the applied texture is applied from


● Kill Script

Delete all scripts


● Skin & Makeup Developers List

Displays the list of shops that produce skins and makeup for S @ R BoM Head w001 (reported to our shop).


■ Animation HUD button

Animation Tab

・ Head Bone

Select whether or not to have the neck movement of the animation to play.

・ Tears

Control ON / OFF to tears.


Expression Tab

・ One Time

The selected Expression is played only once.

・ Every 30 Seconds

The selected Expression is played every 30 seconds.

・ Every 60 Seconds

ExpressThe selected Expression is played every 60 seconds.


Eye Angle Tab

Used for gaze direction control, screenshots, etc.

・ Release

Open your eyes.


Setting Tab

・ Chat

Move your mouth during chat (choose from 3 movements)

* Animation and expression movements take precedence.

・ Blink

Select the blinking animation (choose from 3 movements)

* Animation and expression movements take precedence.

・ Mouth

Choose how to open your mouth (choose from 6 levels)

* Animation and expression movements take precedence.

・ Eyelids

Select how to open your eyes (select from 6 levels, 02 ~ 06 with blink)

 *Attention

  When editing the avatar shape, if you adjust the way the eyes open by changing   the shape value, the closed upper eyelids and lower eyelids will close when closing   the eyes, or the eyes will not close completely May be as follows. In such cases, it   is recommended that you use this function to adjust the eye opening without    changing the shape value.


However, this function will overwrite the movement of the upper eyelids of animations and expressions, so it is necessary to consider the introduction.


Here are some suitable shape values to use this feature:

Eye size: 46

Eye Opening: 38

Upper Eyelids Fold: 45

Eye Bags: 42

Puffy Eyelids: 50

・ Face Light

Set the brightness of the face light (select from 3 levels)






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